Quoting James Almer (2023-11-04 14:53:25) > On 11/4/2023 4:56 AM, Anton Khirnov wrote: > > +static void *task_wrapper(void *arg) > > +{ > > + SchTask *task = arg; > > + Scheduler *sch = task->parent; > > + int ret; > > + int err = 0; > > + > > + ret = (intptr_t)task->func(task->func_arg); > > + if (ret < 0) > > + av_log(task->func_arg, AV_LOG_ERROR, > > + "Task finished with error code: %d (%s)\n", ret, > > av_err2str(ret)); > > + > > + switch (task->node.type) { > > + case SCH_NODE_TYPE_DEMUX: err = demux_done (sch, > > task->node.idx); break; > > + case SCH_NODE_TYPE_MUX: err = mux_done (sch, > > task->node.idx); break; > > + case SCH_NODE_TYPE_DEC: err = dec_done (sch, > > task->node.idx); break; > > + case SCH_NODE_TYPE_ENC: err = enc_done (sch, > > task->node.idx); break; > > + case SCH_NODE_TYPE_FILTER_IN: err = filter_done(sch, > > task->node.idx); break; > > task->node.type seems to be constant, so wouldn't it be faster,
This is only called once per node, so I don't think performance considerations make sense. > or at least cleaner looking here, to use a function pointer assigned > in task_init()? That just moves the switch to a different place, adds an extra function pointer, and makes it less clear what is being called, so I don't see how it's an improvement. That said, I do have some vague thoughts about abstracting away some node-type specific things, but I'd rather leave that for later. -- Anton Khirnov _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".