A lot of modern stuff straight up fails on the old 1.0 factory, which is
masked by the fact that it's only used when an explicit adapter is
specified.
---
libavutil/hwcontext_d3d11va.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index a45e53595d..1b96c38d25 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -62,7 +62,9 @@ static av_cold void load_functions(void)
return;
mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib,
"D3D11CreateDevice");
- mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib,
"CreateDXGIFactory");
+ mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib,
"CreateDXGIFactory1");
+ if (!mCreateDXGIFactory)
+ mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib,
"CreateDXGIFactory");
#else
// In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
// only CreateDXGIFactory1
--
2.34.1
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