Michael Niedermayer:
> Fixes: NULL pointer dereference
> Fixes: 
> 68192/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_VP8_fuzzer-6180311026171904
> 
> Found-by: continuous fuzzing process 
> https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
> Signed-off-by: Michael Niedermayer <mich...@niedermayer.cc>
> ---
>  libavcodec/decode.c | 2 ++
>  1 file changed, 2 insertions(+)
> 
> diff --git a/libavcodec/decode.c b/libavcodec/decode.c
> index d031b1ca176..a6131941f43 100644
> --- a/libavcodec/decode.c
> +++ b/libavcodec/decode.c
> @@ -1744,6 +1744,8 @@ void ff_progress_frame_report(ProgressFrame *f, int n)
>  
>  void ff_progress_frame_await(const ProgressFrame *f, int n)
>  {
> +    if (!f->progress)
> +        return;
>      ff_thread_progress_await(&f->progress->progress, n);
>  }
>  

Can I get the sample? I see two places in VP8 where the VP8Frame
pointers are set before the actual frame inside it is properly allocated.

(Actually, it was intended for this API to not support waiting on
non-existent frames (i.e. let the caller check for this; in most
instances, it is already guaranteed that the frame one waits one exists,
so this is unnecessary for them).)

- Andreas

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