Hello, We're looking for someone who can help with creating a Unity package for decoding streaming video into Unity with minimal lag. From some googling, we've found a good set of ffmpeg and ffplay arguments to stream an mpeg2-ts udp stream with low latency on a windows desktop. ffplay -hwaccel cuda -fflags nobuffer -flags low_delay -probesize 32 -analyzeduration 0 -strict experimental -framedrop -f mpegts -vf setpts=0 -i udp://@255.255.255.255:xxxx . However, we weren't able to find a way to decode, and render this stream to a texture on a gameobject in our Unity project. We couldn't find many helpful community links for this purpose. The ones that we did find were focussing on screen recording and encoding Unity scenes into video or streaming a unity scene rather than decoding a stream into a Unity scene. We've also already tried the vlc csharp package for Unity but are unable to get the same low-latency performance as with ffplay. Any help on this would be great!
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