Le 07/03/2025 à 02:13, Michael Niedermayer a écrit :
[...]
We have a generic remap table with the float code.
1. This is not really float specific, it could be used with integers

IMO it is important to have a clear split of "tools" available in the bitstream, so it can be used whatever is the pixel kind.
the spec should not have many "if".
As I have a practical example with 16-bit integer having 4 bits of 0 padding, I'll give it a try.


2. Its per slice, so each slice can have a different table or none

Any bits that are always 0 or 1 will be perfectly optimized out using
that table. No mattter if LSB, MSB or in the middle
even if every color is a multiple of 13 the remap table will still perfectly
remove that and produce a continous range that is one thirteenth

If you disagree, please explain how thats not already solving every
variant and more ?

I'll do more tests on that.
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