Hi Manuel On Tue, Mar 04, 2025 at 06:07:17PM +0100, Manuel Lauss wrote: > Don't error out, just ignore unknown codec numbers and pretend > decode succeeded. This is useful for older LucasArts titles > which stack a lot of different FOBJs with different codecs into > a single frame. > > Signed-off-by: Manuel Lauss <manuel.la...@gmail.com> > --- > v4: no changes > v3: no changes > v2: Mark frame as corrupt, suggested by Marton Balint > libavcodec/sanm.c | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-)
will apply thx [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB Why not whip the teacher when the pupil misbehaves? -- Diogenes of Sinope
signature.asc
Description: PGP signature
_______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".