Hi Manuel

On Tue, Mar 04, 2025 at 06:07:17PM +0100, Manuel Lauss wrote:
> Don't error out, just ignore unknown codec numbers and pretend
> decode succeeded.  This is useful for older LucasArts titles
> which stack a lot of different FOBJs with different codecs into
> a single frame.
> 
> Signed-off-by: Manuel Lauss <manuel.la...@gmail.com>
> ---
> v4: no changes
> v3: no changes
> v2: Mark frame as corrupt, suggested by Marton Balint
>  libavcodec/sanm.c | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)

will apply

thx

[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

Why not whip the teacher when the pupil misbehaves? -- Diogenes of Sinope

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