From d074ea81c12132e3a92211679adbe2d2cb4d5a69 Mon Sep 17 00:00:00 2001 From: ChitraDeySarkar <chdey...@microsoft.com> Date: Wed, 14 May 2025 11:51:35 -0700 Subject: [PATCH] Boost FPS and performance: Optimize vertical loop for cache-friendly access [libavcodec/jpeg2000dwt.c:dwt_decode97_float] From: chdey...@microsoft.com X-Unsent: 1 To: ffmpeg-devel@ffmpeg.org
From earlier Hi Michael, Thanks so much for getting back! I'll quickly implement the first 3 comments For the last comment is there a way for me to reach you on regular email to elaborate the proposed change more with a better explanation. The 'git-send-email' was not good way for me to provide a detailed explanation for what I was trying to achieve Additionally I can add more people from my group. Comment from Michael --------------------------------- this should be run linewise not columnwise if you dont understand what i mean here, please say so and ill elaborate But basically both vertical and horizontal transforms should be done with row based implementations The code before loads and safes each column (which is bad) - Yes we would like to learn more . I am always happy to understand the details behind what is going on here and appreciate your explanations Issue --------------------------------- for (i = mv; i < lv; i += 2, j++) l[i] = data[w * j + lp]; - VER_SD is running vertically at the moment with j being incremented in the innermost loop. With w=4096 , we access data[4096] , data[8192] , data[12288] which touches a new cacheline in every single iteration of the inner- loop and causes cache thrashing (The next iteration of loop does not use the previous cacheline) In our profiling on the newest Surface 11 devices with ~36M L2 cache we observed this loop to be a bottleneck costing ~4-5 FPS on these devices. We observed this on Mac M2 and M4 devices too. Chitra's comments ------------------------------------ The proposed fix saves each column in 2D array in reverse. Inner loops are sequential, but the performance benefit is also coming from the size of 2DArray In my profiling here are the real time-values LV : 108, 215 , 429 , 857 ,1714 LH : 256 , 512 , 1024 , 2048 , 4096 W : 4096 Original code the size of *data = 1714 * 4096 * sizeof(float) = 26MB In cache-blocking with the 2D Array I am intentionally transposing *data in a 2D array but 2DArray is much smaller and fits in CPU cache and no need to access DRAM. Here are the sizes of 2DArray LV LH Memory for Array2DBlock 108 256 ~0.1 MB 215 512 ~0.4 MB 429 1024 ~1.6 MB 857 2048 ~6.7 MB 1714 4096 ~26 MB Overall logic ------------------------------ The overall logic is not impacted . I do not change the contents of l[i] even though it gets populated through the 2D Array sr_1d97_float using *line should not be impacted I have validated the CRC of the output file for transcoding the first 1500 frames of tears of Steel with and without this change and I am also happy to do a Demo if that is an option. 2 extra copies explanation --------------------------- Earlier *data is malloc'd outside of the function, without knowing LV and LH it took the largest LV*LH as its size, which is much larger than 2D Array Earlier there were 3 loops accessing *data vertically (columnwise) , now there are 5 loops I agree. But the 5 loops are cache friendly In the current implementation 1. All the loops access *data row wise but copy to 2D Array columnwise 2. Its might be ok to copy to 2D Array column-wise as it is smaller (fits well in CPU cache for 4 out of 5 times) 3. All the inner loops are sequential and easier for prefetch and easier for compiler to apply vactorization and optimizations I can potentially reduce the extra copies and use the fallback path if the function is invoked with LV and LH large enough that the extra copies are not beneficial with a condition check Overall this has shown us a lot of improvement Please let us know if I can provide any more details. Thanks for revieing our code! Regards Chitra Signed-off-by: ChitraDeySarkar <chdey...@microsoft.com> --- libavcodec/jpeg2000dwt.c | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/libavcodec/jpeg2000dwt.c b/libavcodec/jpeg2000dwt.c index 45d7897893..4de95a3bea 100644 --- a/libavcodec/jpeg2000dwt.c +++ b/libavcodec/jpeg2000dwt.c @@ -409,14 +409,14 @@ static void dwt_decode97_float(DWTContext *s, float *t) /* position at index O of line range [0-5,w+5] cf. extend function */ line += 5; - /* Find the largest lv and lv to allocate a 2D Array*/ - int max_dim = 0; + /* Find the largest lv and lh to allocate a 2D Array*/ + int max_dim_lv = 0 , max_dim_lh = 0; for (lev = 0; lev < s->ndeclevels; lev++) { - if (s->linelen[lev][0] > max_dim) max_dim = s->linelen[lev][0]; - if (s->linelen[lev][1] > max_dim) max_dim = s->linelen[lev][1]; - } - float *array2DBlock = av_malloc(max_dim * max_dim * sizeof(float)); - int useFallback = !array2DBlock; + max_dim_lh = FFMAX(max_dim_lh, s->linelen[lev][0]); + max_dim_lv = FFMAX(max_dim_lv, s->linelen[lev][1]); + } + float *array_2d_block = av_malloc(max_dim_lv * max_dim_lh * sizeof(float)); + int useFallback = !array_2d_block; for (lev = 0; lev < s->ndeclevels; lev++) { int lh = s->linelen[lev][0], @@ -466,30 +466,30 @@ static void dwt_decode97_float(DWTContext *s, float *t) */ for (int lp = 0; lp < lv; lp++) for (int j = 0; j < lh; j++) - array2DBlock[j * lv + lp] = data[w * lp + j]; + array_2d_block[j * lv + lp] = data[w * lp + j]; l = line + mv; for (lp = 0; lp < lh; lp++) { int i, j = 0; for (i = mv; i < lv; i += 2, j++) - l[i] = array2DBlock[lp * lv + j]; + l[i] = array_2d_block[lp * lv + j]; for (i = 1 - mv; i < lv; i += 2, j++) - l[i] = array2DBlock[lp * lv + j]; + l[i] = array_2d_block[lp * lv + j]; sr_1d97_float(line, mv, mv + lv); for (i = 0; i < lv; i++) - array2DBlock[lp * lv + i] = l[i]; + array_2d_block[lp * lv + i] = l[i]; } for (int lp = 0; lp < lv; lp++) for (int j = 0; j < lh; j++) - data[w * lp + j] = array2DBlock[j * lv + lp]; + data[w * lp + j] = array_2d_block[j * lv + lp]; } } if (!useFallback) - av_free(array2DBlock); + av_free(array_2d_block); } static void sr_1d97_int(int32_t *p, int i0, int i1) -- 2.49.0.vfs.0.3 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".