Tomas Härdin (HE12025-06-17): > The present hack doesn't handle this kind of stuff correctly anyway, > because it cannot cut audio except on frame boundaries.
Oh, the fallacious argument “if it is not perfect it is worthless”! It is true that the current hacks cannot deliver perfect accuracy. It is entirely false and hypocritical to pretend they do not provide valuable service. In a lot of use cases, the small inaccuracy they impose is perfectly negligible. This is in particular true for simple players, whose A-V sync code will just smooth over the inaccuracy. And before you reply that a proper API will do that without the inaccuracy, please take the time to reflect that a new proper API will not magically bring the features to existing applications. Applications need to be updated to make use of the API. What we should have is both a proper API to expose the information to high-level applications and the current hacks to bring the feature transparently if not perfectly to existing applications. -- Nicolas George _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".