--- libavutil/hwcontext_d3d12va.c | 22 +++++++++++++++++++++- libavutil/hwcontext_d3d12va.h | 6 ++++++ 2 files changed, 27 insertions(+), 1 deletion(-)
diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c index 6507cf69c1..b2b58ac6f8 100644 --- a/libavutil/hwcontext_d3d12va.c +++ b/libavutil/hwcontext_d3d12va.c @@ -254,7 +254,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size) if (!frame) return NULL; - if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, D3D12_HEAP_FLAG_NONE, &desc, + if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, hwctx->heap_flags, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&frame->texture))) { av_log(ctx, AV_LOG_ERROR, "Could not create the texture\n"); goto fail; @@ -281,6 +281,7 @@ fail: static int d3d12va_frames_init(AVHWFramesContext *ctx) { AVD3D12VAFramesContext *hwctx = ctx->hwctx; + AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; int i; for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { @@ -298,6 +299,9 @@ static int d3d12va_frames_init(AVHWFramesContext *ctx) return AVERROR(EINVAL); } + hwctx->flags |= device_hwctx->flags; + hwctx->heap_flags |= device_hwctx->heap_flags; + ffhwframesctx(ctx)->pool_internal = av_buffer_pool_init2(sizeof(AVD3D12VAFrame), ctx, d3d12va_pool_alloc, NULL); @@ -673,6 +677,22 @@ static int d3d12va_device_create(AVHWDeviceContext *hwdev, const char *device, } } + ctx->flags = 0; + ctx->heap_flags = 0; + + // "shader_resouce" already enabled by default. + + if (av_dict_get(opts, "uav_res", NULL, 0)) + ctx->flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; + + if (av_dict_get(opts, "render_target_res", NULL, 0)) + ctx->flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; + + ctx->heap_flags = D3D12_HEAP_FLAG_NONE; + + if (av_dict_get(opts, "shared_res", NULL, 0)) + ctx->heap_flags |= D3D12_HEAP_FLAG_SHARED; + return 0; } diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h index 212a6a6146..2075bd4a48 100644 --- a/libavutil/hwcontext_d3d12va.h +++ b/libavutil/hwcontext_d3d12va.h @@ -75,6 +75,11 @@ typedef struct AVD3D12VADeviceContext { void (*lock)(void *lock_ctx); void (*unlock)(void *lock_ctx); void *lock_ctx; + /** + * Need to pass value to frames context from command line + */ + D3D12_RESOURCE_FLAGS flags; + D3D12_HEAP_FLAGS heap_flags; } AVD3D12VADeviceContext; /** @@ -137,6 +142,7 @@ typedef struct AVD3D12VAFramesContext { * @see https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_flags */ D3D12_RESOURCE_FLAGS flags; + D3D12_HEAP_FLAGS heap_flags; } AVD3D12VAFramesContext; #endif /* AVUTIL_HWCONTEXT_D3D12VA_H */ -- 2.47.1.windows.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".