On Sat, Sep 26, 2015 at 7:23 PM, Ganesh Ajjanagadde <gajja...@mit.edu> wrote: > On Sat, Sep 26, 2015 at 1:18 PM, Hendrik Leppkes <h.lepp...@gmail.com> wrote: >> On Sat, Sep 26, 2015 at 6:48 PM, Ganesh Ajjanagadde <gajja...@mit.edu> wrote: >>> Commit 06eb4f0885746b7e8a652d7b6026abf834e04b73 has a fairly detailed >>> explanation of av_always_inline. Essentially the question is: do we >>> trust the compiler to do the right thing here? In the worst case, the >>> compiler will not inline it, in which case what is the performance >>> penalty? >>> My suspicion is that the loss is not that bad, and since there is no >>> inline asm, the compiler in all likelihood won't need the >>> av_always_inline. >>> >>> Thus either one should be ok (pick whichever you prefer), and so LGTM. >> >> The functions were not inline before, so there is no "penality", and only >> gain. >> For consistency, picking normal inline should be preferred here. > > I meant penalty when comparing inline vs av_always_inline, and not > current vs proposed patch. > Anyway, patch is fine.
Thanks, applied. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel