On Fri, Oct 02, 2015 at 19:47:12 +0200, Paul B Mahol wrote:
> fps filter duplicated or removes frames to produce cfr output.
> This filter changes fps and do not remove or duplicate single
> frame so output becomes faster or slower when played when
> fps increase or decrease.

Ah! So, in other words, it takes input frames, totally disregads their
pts/dts, and puts each one into a cfr output stream at the given fps?

That solves a lot of problems and ridiculous math. :-) I will try it.

Cheers,
Moritz
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