Hi, On Fri, Feb 26, 2016 at 5:30 AM, wm4 <nfx...@googlemail.com> wrote:
> I don't know about this case, but the frame threading code uses > improper double-checked logging. Basically it doesn't use proper > barrier or atomics, assumes x86 semantics, and hopes the compiler won't > get into the way. In that case, it should be easy to run something like [1] on an arm device and confirm a real-world bug, right? Has anyone done that? Ronald [1] https://blogs.gnome.org/rbultje/2014/01/12/brute-force-thread-debugging/ _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel