On 16 March 2016 at 23:04, wm4 <nfx...@googlemail.com> wrote:

> On Wed, 16 Mar 2016 22:55:09 +1100
> Matt Oliver <protogo...@gmail.com> wrote:
>
> > On 16 March 2016 at 22:32, Clément Bœsch <u...@pkh.me> wrote:
> >
> > > On Wed, Mar 16, 2016 at 12:31:35PM +0100, Matt Oliver wrote:
> > > > ffmpeg | branch: master | Matt Oliver <protogo...@gmail.com> | Wed
> Mar
> > > 16 22:28:29 2016 +1100| [109dfed7fc265f3e071854d5e6de5dd7f82ff9fb] |
> > > committer: Matt Oliver
> > > >
> > > > lavc/dxva2_h264: Fix incorrect assert statement.
> > > >
> > > > Signed-off-by: Matt Oliver <protogo...@gmail.com>
> > > >
> > > > >
> > >
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=109dfed7fc265f3e071854d5e6de5dd7f82ff9fb
> > > > ---
> > > >
> > > >  libavcodec/dxva2_h264.c |    7 ++++++-
> > > >  1 file changed, 6 insertions(+), 1 deletion(-)
> > > >
> > > > diff --git a/libavcodec/dxva2_h264.c b/libavcodec/dxva2_h264.c
> > > > index 61cce3a..54f2b80 100644
> > > > --- a/libavcodec/dxva2_h264.c
> > > > +++ b/libavcodec/dxva2_h264.c
> > > > @@ -426,7 +426,12 @@ static int
> > > commit_bitstream_and_slice_buffer(AVCodecContext *avctx,
> > > >          slice_data = ctx_pic->slice_long;
> > > >          slice_size = ctx_pic->slice_count *
> > > sizeof(*ctx_pic->slice_long);
> > > >      }
> > > > -    assert((bs->DataSize & 127) == 0);
> > > > +#if CONFIG_D3D11VA
> > > > +    assert((((D3D11_VIDEO_DECODER_BUFFER_DESC *)bs)->DataSize &
> 127) ==
> > > 0);
> > > > +#endif
> > > > +#if CONFIG_DXVA2
> > > > +    assert((((DXVA2_DecodeBufferDesc *)bs)->DataSize & 127) == 0);
> > > > +#endif
> > >
> > > please use av_assert*
> >
> >
> > My apologies, I just modified the existing assert usage so that it doesnt
> > generate a compile error (which I thought was a rather trivial patch).
> > There are other uses of assert instead of av_assert in the same file, do
> > you want an additional patch that changes all uses (although im sure
> there
> > are many other locations that use assert still)
>
> In addition to this, is this even correct? Both D3D11VA and DXVA2 can
> be defined AFAIK.
>

This is the same method as what is used in the rest of the file (see the
lines above where this patch is applied for an example).
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