On Sat, Aug 27, 2016 at 2:26 AM Michael Niedermayer <mich...@niedermayer.cc> wrote:
> On Fri, Aug 26, 2016 at 04:00:09PM -0300, James Almer wrote: > > On 8/26/2016 3:19 PM, Michael Niedermayer wrote: > > > IIRC, The spaces are not standard before the # > > > > We use them sometimes when nesting several preprocessor checks, > > spaces after the # are standard IIRC, before they are not but maybe > i misremember > > > > but in this case yes, it should have no spaces. > > > > > > > > Signed-off-by: Michael Niedermayer <mich...@niedermayer.cc> > > > --- > > > libavfilter/motion_estimation.c | 6 +++--- > > > 1 file changed, 3 insertions(+), 3 deletions(-) > > > > > > diff --git a/libavfilter/motion_estimation.c > b/libavfilter/motion_estimation.c > > > index fa6f49d..0f9ba21 100644 > > > --- a/libavfilter/motion_estimation.c > > > +++ b/libavfilter/motion_estimation.c > > > @@ -262,10 +262,10 @@ uint64_t ff_me_search_ds(AVMotionEstContext > *me_ctx, int x_mb, int y_mb, int *mv > > > x = mv[0]; > > > y = mv[1]; > > > > > > - #if 1 > > > +#if 1 > > > for (i = 0; i < 8; i++) > > > COST_P_MV(x + dia2[i][0], y + dia2[i][1]); > > > - #else > > > +#else > > > /* this version skips previously examined 3 or 5 locations > based on prev origin */ > > > if (dir_x <= 0) > > > COST_P_MV(x - 2, y); > > > @@ -286,7 +286,7 @@ uint64_t ff_me_search_ds(AVMotionEstContext > *me_ctx, int x_mb, int y_mb, int *mv > > > > > > dir_x = mv[0] - x; > > > dir_y = mv[1] - y; > > > - #endif > > > +#endif > > > > > > } while (x != mv[0] || y != mv[1]); > > > > > > > > > > LGTM, assuming the disabled code has a reason to be there. > > yes its probably faster > yes, it is. enabled code: frame= 4689 fps= 51 q=-0.0 Lsize=N/A time=00:03:07.65 bitrate=N/A speed=2.06x real 1m31.239s user 1m34.895s sys 0m0.617s disabled code: frame= 4689 fps= 69 q=-0.0 Lsize=N/A time=00:03:07.65 bitrate=N/A speed=2.75x real 1m8.279s user 1m12.039s sys 0m0.553s used this command for testing: time ./ffmpeg -i ../matrixbench_mpeg2.mpg -vf mestimate=method=ds -f null - i'll send patch along with optimizations for others, same can be done for ntss or maybe hex also. > applied > > thx > > [...] > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel