On 14.09.2016 19:53, Nicolas George wrote:
Le sextidi 26 fructidor, an CCXXIV, Josh de Kock a écrit :
This device depends on SDL which is deprecated.

Signed-off-by: Josh de Kock <j...@itanimul.li>

If I understand correctly, SDL is only used in this device to set up a
window and a context in a cross-platform way. I even notice that the code
can be used without SDL altogether if the applications handles the context
and window itself.

You are correct. SDL is used just to created default window with opengl context. Probably the only use case of this is to test this device with following command: ffmpeg -i video -f opengl aaa. The relevant implementation is depending on opengl API only and has nothing to do with SDL. Removing it just because of switching to SDL 2.0 is misunderstanding. I can port SDL part to use 2.0 API, just figure out how this will be handled. I mean if you want to support both or just 2.0.
_______________________________________________
ffmpeg-devel mailing list
ffmpeg-devel@ffmpeg.org
http://ffmpeg.org/mailman/listinfo/ffmpeg-devel

Reply via email to