On 18.09.2016 10:04, Josh de Kock wrote:
On 18/09/2016 05:51, Lukasz Marek wrote:
W dniu niedziela, 18 września 2016 Lou Logan <l...@lrcd.com
<javascript:_e(%7B%7D,'cvml','l...@lrcd.com');>> napisał(a):

On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote:
On 18 September 2016 at 00:30, Josh de Kock <j...@itanimul.li> wrote:
 Would like some feedback where it doesnt work etc
I said I will patch opengl, your implemantation donsn't look good at
point, declined,

It would be helpful to provide some details describing what exactly does
not look good.

opengl device depends on opengl context. this patch works on sdl renderer
which works on X. in many cases X is opengł so patch is working for many
cases, but is shity in general.

Sorry, I don't understand. Could you rephrase this?

To make opengl work it needs a context. Could you point where you create it?

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