On Mon, 7 Aug 2017, Marton Balint wrote:
On Sat, 5 Aug 2017, Michael Niedermayer wrote:
On Fri, Aug 04, 2017 at 10:23:55AM +0200, Marton Balint wrote:
When the background had an alpha channel, the old code in blend_plane
calculated premultiplied alpha from the destination plane colors instead
Also the calculation of the output alpha should only happen after the
planes are already finished.
Fixes output of:
ffplay -f lavfi "testsrc2=alpha=32[a];color=black[b];[b][a]overlay[out0]"
if it is easy, please add a fate test when / after you push this
Ok, will do as a second step. I am going to apply this soon.
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