On 8/15/2017 5:25 PM, Paul B Mahol wrote: > From f25f0022fbc675affd65b95f097fa62e55788a37 Mon Sep 17 00:00:00 2001 > From: Paul B Mahol <one...@gmail.com> > Date: Tue, 15 Aug 2017 20:12:32 +0200 > Subject: [PATCH] avfilter/vf_transpose: rewrite for x86 SIMD > > Transpose first in chunks of 8x8 blocks. > 15% faster overall. > --- > libavfilter/vf_transpose.c | 184 > +++++++++++++++++++++++++++++++++++---------- > 1 file changed, 143 insertions(+), 41 deletions(-) > > diff --git a/libavfilter/vf_transpose.c b/libavfilter/vf_transpose.c > index 75b4dda41f..2fa751c925 100644 > --- a/libavfilter/vf_transpose.c > +++ b/libavfilter/vf_transpose.c > @@ -58,6 +58,12 @@ typedef struct TransContext { > > int passthrough; ///< PassthroughType, landscape passthrough mode > enabled > int dir; ///< TransposeDir > + > + void (*transpose_8x8)(uint8_t *src, ptrdiff_t src_linesize, > + uint8_t *dst, ptrdiff_t dst_linesize); > + void (*transpose_block)(uint8_t *src, ptrdiff_t src_linesize, > + uint8_t *dst, ptrdiff_t dst_linesize, > + int w, int h); > } TransContext; > > static int query_formats(AVFilterContext *ctx) > @@ -79,6 +85,109 @@ static int query_formats(AVFilterContext *ctx) > return ff_set_common_formats(ctx, pix_fmts); > } > > +static av_always_inline void transpose_block_8_c(uint8_t *src, ptrdiff_t > src_linesize,
Is always_inline needed? Shouldn't inline be enough for the 8x8 functions? > + uint8_t *dst, ptrdiff_t > dst_linesize, > + int w, int h) > +{ > + int x, y; > + for (y = 0; y < h; y++, dst += dst_linesize, src++) > + for (x = 0; x < w; x++) > + dst[x] = src[x*src_linesize]; > +} > + > +static void transpose_8x8_8_c(uint8_t *src, ptrdiff_t src_linesize, > + uint8_t *dst, ptrdiff_t dst_linesize) > +{ > + transpose_block_8_c(src, src_linesize, dst, dst_linesize, 8, 8); > +} > + > +static av_always_inline void transpose_block_16_c(uint8_t *src, ptrdiff_t > src_linesize, > + uint8_t *dst, ptrdiff_t > dst_linesize, > + int w, int h) > +{ > + int x, y; > + for (y = 0; y < h; y++, dst += dst_linesize, src += 2) > + for (x = 0; x < w; x++) > + *((uint16_t *)(dst + 2*x)) = *((uint16_t *)(src + > x*src_linesize)); Use local uint16_t* pointers instead of casting inside the loop. It will probably make no difference for compilers but it helps readability. Same for the cases below. > +} > + > +static void transpose_8x8_16_c(uint8_t *src, ptrdiff_t src_linesize, > + uint8_t *dst, ptrdiff_t dst_linesize) > +{ > + transpose_block_16_c(src, src_linesize, dst, dst_linesize, 8, 8); > +} > + > +static av_always_inline void transpose_block_24_c(uint8_t *src, ptrdiff_t > src_linesize, > + uint8_t *dst, ptrdiff_t > dst_linesize, > + int w, int h) > +{ > + int x, y; > + for (y = 0; y < h; y++, dst += dst_linesize) { > + for (x = 0; x < w; x++) { > + int32_t v = AV_RB24(src + x*src_linesize + y*3); > + AV_WB24(dst + 3*x, v); > + } > + } > +} > + > +static void transpose_8x8_24_c(uint8_t *src, ptrdiff_t src_linesize, > + uint8_t *dst, ptrdiff_t dst_linesize) > +{ > + transpose_block_24_c(src, src_linesize, dst, dst_linesize, 8, 8); > +} > + > +static av_always_inline void transpose_block_32_c(uint8_t *src, ptrdiff_t > src_linesize, > + uint8_t *dst, ptrdiff_t > dst_linesize, > + int w, int h) > +{ > + int x, y; > + for (y = 0; y < h; y++, dst += dst_linesize, src += 4) { > + for (x = 0; x < w; x++) > + *((uint32_t *)(dst + 4*x)) = *((uint32_t *)(src + > x*src_linesize)); > + } > +} > + > +static void transpose_8x8_32_c(uint8_t *src, ptrdiff_t src_linesize, > + uint8_t *dst, ptrdiff_t dst_linesize) > +{ > + transpose_block_32_c(src, src_linesize, dst, dst_linesize, 8, 8); > +} > + > +static av_always_inline void transpose_block_48_c(uint8_t *src, ptrdiff_t > src_linesize, > + uint8_t *dst, ptrdiff_t > dst_linesize, > + int w, int h) > +{ > + int x, y; > + for (y = 0; y < h; y++, dst += dst_linesize, src += 6) { > + for (x = 0; x < w; x++) { > + int64_t v = AV_RB48(src + x*src_linesize); > + AV_WB48(dst + 6*x, v); > + } > + } > +} > + > +static void transpose_8x8_48_c(uint8_t *src, ptrdiff_t src_linesize, > + uint8_t *dst, ptrdiff_t dst_linesize) > +{ > + transpose_block_48_c(src, src_linesize, dst, dst_linesize, 8, 8); > +} > + > +static av_always_inline void transpose_block_64_c(uint8_t *src, ptrdiff_t > src_linesize, > + uint8_t *dst, ptrdiff_t > dst_linesize, > + int w, int h) > +{ > + int x, y; > + for (y = 0; y < h; y++, dst += dst_linesize, src += 8) > + for (x = 0; x < w; x++) > + *((uint64_t *)(dst + 8*x)) = *((uint64_t *)(src + > x*src_linesize)); > +} > + > +static void transpose_8x8_64_c(uint8_t *src, ptrdiff_t src_linesize, > + uint8_t *dst, ptrdiff_t dst_linesize) > +{ > + transpose_block_64_c(src, src_linesize, dst, dst_linesize, 8, 8); > +} > + _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel