On Thu, Oct 12, 2017 at 12:35:35AM +0100, Mark Thompson wrote: > On 11/10/17 23:34, Michael Niedermayer wrote: > > Hi > > > > On Mon, Oct 09, 2017 at 08:04:47PM +0100, Mark Thompson wrote: > > [...] > > > >> diff --git a/libavcodec/cbs.h b/libavcodec/cbs.h > >> new file mode 100644 > >> index 0000000000..e35175fc74 > >> --- /dev/null > >> +++ b/libavcodec/cbs.h > >> @@ -0,0 +1,283 @@ > >> +/* > >> + * This file is part of FFmpeg. > >> + * > >> + * FFmpeg is free software; you can redistribute it and/or > >> + * modify it under the terms of the GNU Lesser General Public > >> + * License as published by the Free Software Foundation; either > >> + * version 2.1 of the License, or (at your option) any later version. > >> + * > >> + * FFmpeg is distributed in the hope that it will be useful, > >> + * but WITHOUT ANY WARRANTY; without even the implied warranty of > >> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU > >> + * Lesser General Public License for more details. > >> + * > >> + * You should have received a copy of the GNU Lesser General Public > >> + * License along with FFmpeg; if not, write to the Free Software > >> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA > >> 02110-1301 USA > >> + */ > >> + > >> +#ifndef AVCODEC_CBS_H > >> +#define AVCODEC_CBS_H > >> + > >> +#include <stddef.h> > >> +#include <stdint.h> > >> + > >> +#include "avcodec.h" > >> + > > (Here) > > >> + > >> +struct CodedBitstreamType; > >> + > > > >> +/** > >> + * The codec-specific type of a bitstream unit. > >> + */ > >> +typedef uint32_t CodedBitstreamUnitType; > > > > Whats a bitstream unit ? (no iam not asking you to explain me but it > > should be documeted) > > See the comment ten lines below this one. > > > Is there some high level overview of this API and its components ? > > I mean without having to search terms in dispersed documentation. > > > > The high level documentation should also explain what this API does > > in a terse and clear way. > > Maybe something like: (if thats correct) > > Converts between a bit/byte stream and object tree representation of > > a frame. > > The (serialized) bitstream representation is what is commonly stored > > in containers and passed around on networks. The object tree > > representation allows easier modification of individual elements. > > Inserted at "Here" above: > > /* > * This defines a framework for converting between a coded bitstream > * and structures defining all individual syntax elements found in > * such a stream. > * > * Conversion in both directions is possible. Given a coded bitstream > * (any meaningful fragment), it can be parsed and decomposed into > * syntax elements stored in a set of codec-specific structures. > * Similarly, given a set of those same codec-specific structures the > * syntax elements can be serialised and combined to create a coded > * bitstream. > */
[...] > >> +/** > >> + * Read the data bitstream from a packet into a fragment, then > >> + * split into units and decompose. > >> + */ > >> +int ff_cbs_read_packet(CodedBitstreamContext *ctx, > >> + CodedBitstreamFragment *frag, > >> + const AVPacket *pkt); maybe ff_cbs_decompose_packet() would be a better name ? [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB No snowflake in an avalanche ever feels responsible. -- Voltaire
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