> On Oct 17, 2017, at 2:59 PM, Moritz Barsnick <barsn...@gmx.net> wrote: > > Hi Doug, > > On Tue, Oct 03, 2017 at 20:39:49 -0700, Douglas Marsh wrote: >> After digging around in places, made the following changes: > [...] >> It doesn't work (the audio capture is close but wrong), but believe it >> is a step in the correct direction. Anybody have a clue? Saw several >> names in cpp,c,h files including: Ramiro Polla, Luca Barbato, Deti >> Fliegl, Rafaël Carré and Akamai Technologies Inc. > > Did you check out Dave Rice's recent patch (on this list)? It touches > code in a few more places, and adds an option to select 16 vs. 32 bits. > Please test, if you can. > > Is your subject indicating that 24 bits depth could also be supported? > If so, Dave perhaps should expand his patch to cover that.
The decklink sdk only defines two BMDAudioSampleType values: bmdAudioSampleType16bitInteger and bmdAudioSampleType32bitInteger. I don't think there's an easy way to support a 24 bit input here. Generally in this case I've used bmdAudioSampleType32bitInteger and then encode it at pcm_s24le. Dave Rice _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel