On Tue, Mar 20, 2018 at 7:16 AM, Derek Buitenhuis <
derek.buitenh...@gmail.com> wrote:

> On 3/19/2018 11:33 PM, Aman Gupta wrote:
> > From: Aman Gupta <a...@tmm1.net>
> >
> > Allows consumers who are converting hardware buffers
> > to OpenGL textures to render the frames at the intended
> > display resolution.
> > ---
> >  libavcodec/mediacodecdec_common.c | 13 +++++++++++++
> >  libavcodec/mediacodecdec_common.h |  2 ++
> >  2 files changed, 15 insertions(+)
>
> Concept sounds reasonable to me.
>
> > +    } else {
> > +        ff_set_sar(avctx, (AVRational){0,1});
> > +    }
>
> Wouldn't it be better to use the codecpar or avctx SAR
> here? Anyone trying to do per-frame correct display is
> going to hit trouble with a 0:1 SAR...
>

My intention was to set it to the default value, which I think is actually
0,0

How can I access codecpar here?

Aman


>
> - Derek
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