On Tue, Mar 20, 2018 at 7:16 AM, Derek Buitenhuis < derek.buitenh...@gmail.com> wrote:
> On 3/19/2018 11:33 PM, Aman Gupta wrote: > > From: Aman Gupta <a...@tmm1.net> > > > > Allows consumers who are converting hardware buffers > > to OpenGL textures to render the frames at the intended > > display resolution. > > --- > > libavcodec/mediacodecdec_common.c | 13 +++++++++++++ > > libavcodec/mediacodecdec_common.h | 2 ++ > > 2 files changed, 15 insertions(+) > > Concept sounds reasonable to me. > > > + } else { > > + ff_set_sar(avctx, (AVRational){0,1}); > > + } > > Wouldn't it be better to use the codecpar or avctx SAR > here? Anyone trying to do per-frame correct display is > going to hit trouble with a 0:1 SAR... > My intention was to set it to the default value, which I think is actually 0,0 How can I access codecpar here? Aman > > - Derek > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel