> > Current scaling and colour conversion code is mostly found in libswscale, > though > there are also other places like the colorspace filter. I don't know whether > any > of these will translate suitably to GPU code and what the right approach is > here - > some investigation will be required. Hi Mark,
I am currently working on the scaling filter implemented using OpenCL (it is something like scale_cuda), I still need some time to polish the patch, and will send it out to the mail list once it is good enough. Ruiling > > - Mark > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel