> 
> Current scaling and colour conversion code is mostly found in libswscale, 
> though
> there are also other places like the colorspace filter.  I don't know whether 
> any
> of these will translate suitably to GPU code and what the right approach is 
> here -
> some investigation will be required.
Hi Mark,

I am currently working on the scaling filter implemented using OpenCL (it is 
something like scale_cuda),
I still need some time to polish the patch, and will send it out to the mail 
list once it is good enough.

Ruiling

> 
> - Mark
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