The general feature provided by the remap filter is important in a number of use cases. Lens distortion/correction is one that has been discussed previously. But it is also a key feature in processing video material intended for Virtual Reality and 360 degree playback. These workflows employ non-linear reprojections of the frame in order to deliver video that can be played back by VR-based (head mounted display) players.
The current implementation of the remap filter isn't well suited for this task primarily because it is missing high-quality filtering logic similar to what is available in swscale. I would like to propose that this be addressed, and would like to either join or lead an effort to do so. What thoughts do people have about this? _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel