Hi,

this will add support for b_adapt for HEVC encoder, now Turing HEVC NVENC with SDK 9.0 also supports B-frames and this option is in default mode disabled. Enable it by default, because it could add around 0.02 PSNR for free.

--
Miroslav Slugeň
+420 724 825 885

diff --git a/libavcodec/nvenc_hevc.c b/libavcodec/nvenc_hevc.c
index d567d960ba..19c04e4aa7 100644
--- a/libavcodec/nvenc_hevc.c
+++ b/libavcodec/nvenc_hevc.c
@@ -95,6 +95,8 @@ static const AVOption options[] = {
                                                             OFFSET(no_scenecut),  AV_OPT_TYPE_BOOL,  { .i64 = 0 }, 0, 1, VE },
     { "forced-idr",   "If forcing keyframes, force them as IDR frames.",
                                                             OFFSET(forced_idr),   AV_OPT_TYPE_BOOL,  { .i64 = 0 }, -1, 1, VE },
+    { "b_adapt",      "When lookahead is enabled, set this to 0 to disable adaptive B-frame decision",
+                                                            OFFSET(b_adapt),      AV_OPT_TYPE_BOOL,  { .i64 = 1 }, 0, 1, VE },
     { "spatial_aq",   "set to 1 to enable Spatial AQ",      OFFSET(aq),           AV_OPT_TYPE_BOOL,  { .i64 = 0 }, 0, 1, VE },
     { "temporal_aq",  "set to 1 to enable Temporal AQ",     OFFSET(temporal_aq),  AV_OPT_TYPE_BOOL,  { .i64 = 0 }, 0, 1, VE },
     { "zerolatency",  "Set 1 to indicate zero latency operation (no reordering delay)",
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