Am Fr., 10. Mai 2019 um 07:59 Uhr schrieb Philip Langdale <phil...@overt.org>:
>
> I don't think this is terribly useful, as the only thing out there that
> can even handle NV24 content is VDPAU and the only time you have to
> deal with it is when doing VDPAU OpenGL interop where swscale is
> irrelevant. In the other cases you can use YV24 (YUV444P).

I believe this information was missing from the other commit message
(or I missed it which is absolutely possible).

Could it be worthwhile to test where within the vdpau / opengl pipeline an
issue is making this patch useful?

Carl Eugen
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