Tomas Härdin (12019-07-17): > > blocked-based, or not. > > multi-thread capable, or not. > > has assembler optimisations, or not. > > is direct render capable, or not > > standard derived or reverse engineered <- more of a numerical scale than > > categorical variable > > Game codec, or not > VQ based, or not > Palette based, or not > Intra-only, or not > Supported sample depths/pixel formats > Supported frame rates/sample rates
Community-driven or industry-driven. Regards, -- Nicolas George _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".