Tomas Härdin (12019-07-17):
> > blocked-based, or not.
> > multi-thread capable, or not.
> > has assembler optimisations, or not.
> > is direct render capable, or not
> > standard derived or reverse engineered <- more of a numerical scale than 
> > categorical variable
> 
> Game codec, or not
> VQ based, or not
> Palette based, or not
> Intra-only, or not
> Supported sample depths/pixel formats
> Supported frame rates/sample rates

Community-driven or industry-driven.

Regards,

-- 
  Nicolas George
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