Hi Michael, > > + if (scale->force_divisible_by > 1) { > > + w = ceil(w / (float)scale->force_divisible_by) * > > scale->force_divisible_by; > > + h = ceil(h / (float)scale->force_divisible_by) * > > scale->force_divisible_by; > > you dont need float here and its better not to use float when not > needed so theres a chance less for platform bitexactness issues
Updated the patch so it's only using integers as well when rounding up. I hope this works for you. Best regards, Lars _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".