El 06/03/20 a las 16:33, Mark Reid escribió:
You would perhaps be better creating a specialist filter and
implementing it using OCIO (as suggested
https://github.com/AcademySoftwareFoundation/tac/tree/master/gsoc), or
extending the current 3D LUT code to read Cinespace or other 3D LUT
formats that support a pre-shaper and handle the float->integer
conversion that way.

I currently do have a workflow that does something similar to that, but it
slower and involves more steps :)
You are probably better off using oiiotool (part of Sony's OpenImageIO) for doing that sort of color corrections on EXRs.
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