On Mon, Apr 14, 2008 at 11:42 PM, Diego Biurrun <[EMAIL PROTECTED]> wrote: > On Mon, Apr 14, 2008 at 04:32:50PM +0200, Benoit Fouet wrote: > > Michael Niedermayer wrote: > > > > > > patch looks ok > > > > applied > > This was missing a documentation and Changelog update. Robert, please > send this in. >
Sorry, diff attached. Thanks Robert
diff -urNt /home/rob/ffmpeg_orig/Changelog /home/rob/ffmpeg_new/Changelog --- /home/rob/ffmpeg_orig/Changelog 2008-04-15 10:43:25.000000000 +0200 +++ /home/rob/ffmpeg_new/Changelog 2008-04-15 11:03:44.000000000 +0200 @@ -119,6 +119,7 @@ - IFF demuxer - 8SVX audio decoder - BFI demuxer +- MAXIS EA XA (*.xa) demuxer / decoder version 0.4.9-pre1: diff -urNt /home/rob/ffmpeg_orig/doc/general.texi /home/rob/ffmpeg_new/doc/general.texi --- /home/rob/ffmpeg_orig/doc/general.texi 2008-04-15 10:43:12.000000000 +0200 +++ /home/rob/ffmpeg_new/doc/general.texi 2008-04-15 11:21:15.000000000 +0200 @@ -94,6 +94,8 @@ @item Matroska @tab X @tab X @item Electronic Arts Multimedia @tab @tab X @tab Used in various EA games; files have extensions like WVE and UV2. [EMAIL PROTECTED] MAXIS EA XA @tab @tab X [EMAIL PROTECTED] Used in Sim City 3000; file extension *.xa. @item Nullsoft Video (NSV) format @tab @tab X @item ADTS AAC audio @tab X @tab X @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro. @@ -292,6 +294,8 @@ @tab Used in Sega Dreamcast games. @item Electronic Arts ADPCM @tab @tab X @tab Used in various EA titles. [EMAIL PROTECTED] MAXIS EA ADPCM @tab @tab X [EMAIL PROTECTED] Used in Sim City 3000. @item Creative ADPCM @tab @tab X @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 @item THP ADPCM @tab @tab X
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