On Mon, Apr 14, 2008 at 11:42 PM, Diego Biurrun <[EMAIL PROTECTED]> wrote:
> On Mon, Apr 14, 2008 at 04:32:50PM +0200, Benoit Fouet wrote:
>  > Michael Niedermayer wrote:
>  > >
>  > > patch looks ok
>  >
>  > applied
>
>  This was missing a documentation and Changelog update.  Robert, please
>  send this in.
>

Sorry, diff attached.

Thanks
Robert
diff -urNt /home/rob/ffmpeg_orig/Changelog /home/rob/ffmpeg_new/Changelog
--- /home/rob/ffmpeg_orig/Changelog     2008-04-15 10:43:25.000000000 +0200
+++ /home/rob/ffmpeg_new/Changelog      2008-04-15 11:03:44.000000000 +0200
@@ -119,6 +119,7 @@
 - IFF demuxer
 - 8SVX audio decoder
 - BFI demuxer
+- MAXIS EA XA (*.xa) demuxer / decoder

 version 0.4.9-pre1:

diff -urNt /home/rob/ffmpeg_orig/doc/general.texi 
/home/rob/ffmpeg_new/doc/general.texi
--- /home/rob/ffmpeg_orig/doc/general.texi      2008-04-15 10:43:12.000000000 
+0200
+++ /home/rob/ffmpeg_new/doc/general.texi       2008-04-15 11:21:15.000000000 
+0200
@@ -94,6 +94,8 @@
 @item Matroska         @tab X  @tab X
 @item Electronic Arts Multimedia    @tab    @tab X
 @tab Used in various EA games; files have extensions like WVE and UV2.
[EMAIL PROTECTED] MAXIS EA XA      @tab    @tab X
[EMAIL PROTECTED] Used in Sim City 3000; file extension *.xa.
 @item Nullsoft Video (NSV) format @tab    @tab X
 @item ADTS AAC audio @tab X @tab X
 @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
@@ -292,6 +294,8 @@
 @tab Used in Sega Dreamcast games.
 @item Electronic Arts ADPCM  @tab      @tab X
 @tab Used in various EA titles.
[EMAIL PROTECTED] MAXIS EA ADPCM         @tab      @tab X
[EMAIL PROTECTED] Used in Sim City 3000.
 @item Creative ADPCM         @tab      @tab X
 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
 @item THP ADPCM              @tab      @tab X
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