On Wed, Jul 07, 2010 at 10:49:34PM +0200, Sebastian Vater wrote: > [...] > + /** 0x01: KILL vX+YYYY > + Stops and frees current channel, most likely to be used in NNA > + handling code. vX+YYYY is the number of ticks to wait before > + the channel actually will be killed. Synth code instruction > + processing continues as normally until the wait counter has > + been reached. Please note that even with YYYY set to zero, all > + instructions executing in the same tick as the KILL instruction > + will continue do so. If you don't want this, just place a STOP > + instruction straight afterwards. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_KILL 0x01 > + > + /** 0x02: WAIT vX+YYYY > + Waits the given amount in ticks specified by vX+YYYY before > + continue processing of synth code instructions. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_WAIT 0x02 > + > + /** 0x03: WAITVOL vX+YYYY > + Waits until the volume handling code has reached the line > + specified by vX+YYYY. The delay can be until song end if > + the volume code never reaches the specified line. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_WAITVOL 0x03 > + > + /** 0x04: WAITPAN vX+YYYY > + Waits until the panning handling code has reached the line > + specified by vX+YYYY. The delay can be until song end if > + the panning code never reaches the specified line. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_WAITPAN 0x04 > + > + /** 0x05: WAITSLD vX+YYYY > + Waits until the slide handling code has reached the line > + specified by vX+YYYY. The delay can be until song end if > + the slide code never reaches the specified line. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_WAITSLD 0x05 > + > + /** 0x06: WAITSPC vX+YYYY > + Waits until the special handling code has reached the line > + specified by vX+YYYY. The delay can be until song end if > + the special code never reaches the specified line. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_WAITSPC 0x06 > + > + /** 0x07: JUMP vX+YYYY > + Jumps to the target line number within the same synth > + code specified by vX+YYYY. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_JUMP 0x07 > + > + /** 0x08: JUMPEQ vX+YYYY > + Jumps to the target line number within the same synth > + code specified by vX+YYYY if the zero flag of the > + condition variable is set otherwise do nothing. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_JUMPEQ 0x08 > + > + /** 0x09: JUMPNE vX+YYYY > + Jumps to the target line number within the same synth > + code specified by vX+YYYY if the zero flag of the > + condition variable is cleared otherwise do nothing. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_JUMPNE 0x09 > + > + /** 0x0A: JUMPPL vX+YYYY > + Jumps to the target line number within the same synth > + code specified by vX+YYYY if the negative flag of the > + condition variable is cleared otherwise do nothing. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_JUMPPL 0x0A > + > + /** 0x0B: JUMPMI vX+YYYY > + Jumps to the target line number within the same synth > + code specified by vX+YYYY if the negative flag of the > + condition variable is set otherwise do nothing. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_JUMPMI 0x0B > + > + /** 0x0C: JUMPLT vX+YYYY > + Jumps to the target line number within the same synth > + code specified by vX+YYYY if either the negative or > + the overflow flag of the condition variable are set, > + like a signed less than comparision, otherwise will > + do nothing. */ > +#define AVSEQ_SYNTH_CODE_INSTRUCTION_JUMPLT 0x0C > +
that all looks like it should use a enum [...] > + /** Initial status of volume variable condition status register. */ > + uint16_t vol_cond_var; > +#define AVSEQ_SYNTH_VOL_COND_VAR_CARRY 0x01 ///< Carry (C) bit for > volume condition variable > +#define AVSEQ_SYNTH_VOL_COND_VAR_OVERFLOW 0x02 ///< Overflow (V) bit for > volume condition variable > +#define AVSEQ_SYNTH_VOL_COND_VAR_ZERO 0x04 ///< Zero (Z) bit for volume > condition variable > +#define AVSEQ_SYNTH_VOL_COND_VAR_NEGATIVE 0x08 ///< Negative (N) bit for > volume condition variable > +#define AVSEQ_SYNTH_VOL_COND_VAR_EXTEND 0x10 ///< Extend (X) bit for > volume condition variable > + > + /** Initial status of panning variable condition status register. */ > + uint16_t pan_cond_var; > +#define AVSEQ_SYNTH_PAN_COND_VAR_CARRY 0x01 ///< Carry (C) bit for > panning condition variable > +#define AVSEQ_SYNTH_PAN_COND_VAR_OVERFLOW 0x02 ///< Overflow (V) bit for > panning condition variable > +#define AVSEQ_SYNTH_PAN_COND_VAR_ZERO 0x04 ///< Zero (Z) bit for > panning condition variable > +#define AVSEQ_SYNTH_PAN_COND_VAR_NEGATIVE 0x08 ///< Negative (N) bit for > panning condition variable > +#define AVSEQ_SYNTH_PAN_COND_VAR_EXTEND 0x10 ///< Extend (X) bit for > panning condition variable > + > + /** Initial status of slide variable condition status register. */ > + uint16_t slide_cond_var; > +#define AVSEQ_SYNTH_SLD_COND_VAR_CARRY 0x01 ///< Carry (C) bit for slide > condition variable > +#define AVSEQ_SYNTH_SLD_COND_VAR_OVERFLOW 0x02 ///< Overflow (V) bit for > slide condition variable > +#define AVSEQ_SYNTH_SLD_COND_VAR_ZERO 0x04 ///< Zero (Z) bit for slide > condition variable > +#define AVSEQ_SYNTH_SLD_COND_VAR_NEGATIVE 0x08 ///< Negative (N) bit for > slide condition variable > +#define AVSEQ_SYNTH_SLD_COND_VAR_EXTEND 0x10 ///< Extend (X) bit for > slide condition variable > + > + /** Initial status of special variable condition status register. */ > + uint16_t special_cond_var; > +#define AVSEQ_SYNTH_SPC_COND_VAR_CARRY 0x01 ///< Carry (C) bit for > special condition variable > +#define AVSEQ_SYNTH_SPC_COND_VAR_OVERFLOW 0x02 ///< Overflow (V) bit for > special condition variable > +#define AVSEQ_SYNTH_SPC_COND_VAR_ZERO 0x04 ///< Zero (Z) bit for > special condition variable > +#define AVSEQ_SYNTH_SPC_COND_VAR_NEGATIVE 0x08 ///< Negative (N) bit for > special condition variable > +#define AVSEQ_SYNTH_SPC_COND_VAR_EXTEND 0x10 ///< Extend (X) bit for > special condition variable these defines are repeated, i guess that could be avoided the same seems true for other flags in this file also there are a huge number of large headers, is all this needed as public interface between file reading - playing - editing - writing? [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB When you are offended at any man's fault, turn to yourself and study your own failings. Then you will forget your anger. -- Epictetus
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