> 2015/09/12 0:33 A.M. Robert Krüger <krueger <at> lesspain.de> wrote: > > On Fri, Sep 11, 2015 at 4:17 PM, Carl Eugen Hoyos <cehoyos <at> ag.or.at> > wrote: > >> Robert Krüger <krueger <at> lesspain.de> writes: >> >>> It may be that ffplay for OSX is currently not >>> available. >> >> I think this is not correct: >> https://evermeet.cx/ffmpeg/ >> (It also failed for me but I didn't try >> very hard.) >> >> > Yes, I found that but did they specify which OSX version they built on? I > didn't see that on the page.
It might be out-dated post... I can compile SDL 1.2.15 on Mac OS X 10.10.5 and this procedure might be valid on after Mac OS X 10.9... You need to patch SDL 1.2.15 to build on Mac OS X 10.9 and after. There are two patch. But if you build SDL without X11 support, you need former one only: no-CGDirectPaletteRef.patch: http://ftp.cc.uoc.gr/mirrors/macports/release/ports/devel/libsdl/files/no-CGDirectPaletteRef.patch sdl_x11sym.patch: https://bugs.archlinux.org/task/36179?getfile=10749 $ cd SDL-1.2.15/ $ patch -u -p0 < no-CGDirectPaletteRef.patch $ patch -u -p0 < sdl_x11sym.patch I have bookmarked the blog which explains the reason why we need those patch, but now that page can't accessible. So the reason have lost from my poor brain... ;-( I have ffplay build instruction blog in Japanese: for ffmpeg ffprobe: http://xanadu62.blogspot.com/2013/10/ffmpeg.html for ffplay: http://xanadu62.blogspot.jp/2014/11/ffplay.html Hope google translator will help you... Best Regards, // Miya aka. TougenRoushi _______________________________________________ ffmpeg-user mailing list [email protected] http://ffmpeg.org/mailman/listinfo/ffmpeg-user
