Hi,

I'm looking for a minimalistic example/guide for setting up dx11 hardware 
acceleration for h264 decoding using libavcodec

I was trying to follow the basic concepts behind this 
link<https://lists.ffmpeg.org/pipermail/ffmpeg-user/2012-May/006600.html> (for 
dxva), and translating it to dx11 resources/functions. However at the moment I 
am doing something terribly wrong in the get_buffer2 callback and need to 
understand the model better to debug what I'm doing wrong (I'm new to both 
DirectX and ffmpeg, so it's been a steep learning curve)

If someone could point me to an existing example implementation that would be 
of great help and much appreciated!

Thanks,
-Sid
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