On 2017-06-17 18:22, Tom Horsley wrote: > On Sat, 17 Jun 2017 15:30:36 +0200 > Carlos E. R. wrote: > >> My problem is finding out the cut points. > > I do all this on linux with ffmpeg, and I found the absolute > best way to get the cut points in units that are bound to be > correct is to use ffmpeg to transcode the original video > and add time codes to it. Then I can watch that video in > mplayer and use pause and singlestep to sneak up on the > precise time code I want, and type it into the input file > I use to do the cutting. See this example of the script > I use: > > http://tomhorsley.com/game/ffmpeg.html#generatetimestamps > > No doubt it would be more effective to hack ffplay to be > able to single step (and even save up 100 or so frames > so it can step backward) and write the timestamps directly > to a file without me having to copy them from the screen, > but that would require a lot more ambition than I have :-).
I can find more or less the cutpoints with xine. But typing them is something I want to avoid. If I want to be accurate, I do one run with "--preset ultrafast", correct the points, then do the final run. But all that is a nuisance. Surely there is some GUI to do the adjustments. -- Cheers / Saludos, Carlos E. R. (from 42.2 x86_64 "Malachite" at Telcontar)
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