Hello. We are using Nvidia Capture to capture and encode a 3D app. Our solution writes the stream into a named pipe \\.\pipe\stream - https://en.wikipedia.org/wiki/Named_pipe
This stream is playable with "ffplay \\.pipe\stream". The problem now is that we have to channel this stream to our local net work and internet. Low latency is very important. We are exploring possible solutions like : ffmpeg -override_ffserver -f \\.\pipe\stream http://<our server ip>:8090/feed1.ffm With mpegts and pure UDP it works for localhost and local network. I also tried to reencode the data, without success. So, what is the simplest way to send the stream up to our FFSERVER (or Gstreamer server)? _______________________________________________ ffmpeg-user mailing list [email protected] http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email [email protected] with subject "unsubscribe".
