On 12/12/18, Ronak <[email protected]> wrote:
>
>> On Dec 12, 2018, at 11:26 AM, Paul B Mahol <[email protected]> wrote:
>>
>> On 12/12/18, Ronak <[email protected]> wrote:
>>>
>>>
>>>> On Dec 12, 2018, at 8:32 AM, Nicolas George <[email protected]> wrote:
>>>>
>>>> Ronak (2018-12-11):
>>>>> Ok thanks. I tried to use this filter in my iOS code; but I'm getting
>>>>> errors with an error code -35.
>>>>>
>>>>> This is my code that tries to write data into the filter graph and
>>>>> reads it back; what am I doing wrong?
>>>>
>>>> I do not read whatever language that is, but at the very least your code
>>>> is missing the translation error code -> error message.
>>>>
>>>
>>> I found out what my problem is; it's that the dynaudnorm filter is
>>> returning
>>> EAGAIN; which means I need to send it more PCM frames.
>>>
>>> Now, I'm trying to integrate this filter into a real time player context;
>>> and I would like to avoid audio artifacts. I've been playing with various
>>> options that the filter has; but I can't seem to find one where it would
>>> work better in the real time context.
>>>
>>> Does anyone know what the correct parameters would be so it works frame
>>> by
>>> frame or in a much smaller frame size so we can avoid audio artifacts?
>>> Alternatively, is there another ffmpeg filter better suited to real time
>>> dynamic range compression or volume normalization?
>>>
>>
>> If you read documentation of filter options you would know.
>
> I already did and tried all sorts of things. I've tried options like:
> "f=500:g=3:m=10:n=1:b=1", "f=40:g=3:m=10:n=1:b=1". I've even tried the
> extreme: "f=8000:g=3:m=10:n=1:b=1"
>
> But I still get back lots of EAGAIN.

That's normal, if you insist on 0 latency look at something else.
Other players like mpv, handle it fine.
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