> Am 27.12.2019 um 15:16 schrieb Silent Strider <[email protected]>:

> I try to identify some music/sound files extracted from a game.
> 
> I noticed, that ffmpeg/ffprobe do ignore junk at the beginning of mp3
> files (e.g. "Skipping 217 bytes of junk at 0"), but not on other, in
> my case ogg files.

mp3 is both an audio codec and a „raw“ format, meaning you can cut an mp3 file 
at any position and most media players will accept any part as a valid audio 
file.
There is no „raw“ vorbis format, the codec only exists within a container (like 
ogg).
Some containers like mpeg program and mpeg transport streams allow cutting 
(like mp3 streams). I am not sure if this is theoretically possible with ogg 
(it is for example not possible for avi, mov and mkv), but FFmpeg may not 
support random cuts for ogg, possibly because the FFmpeg developers were never 
big fans of the ogg format.

Carl Eugen
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