> > > With the risk of sounding ignorant ... how would I "grab hardware device > > exclusively"? > > To use an account part of the audio group and specifying an actual > hardware device should be enough to do this. I am not sure what the > difference between cards and devices are to alsa tbh, but I think using hw > and index to specify the device makes it clear its not a mixer or other. > > Also, does the card have 4 separate streams? If you have no particular > reason to get all 4 channels maybe there is a way to only record one. >
It's an external sound card with 4 separate inputs, yes. The reason for my not specifying hardware numbers is that those tend to reset when I unplug the card. > > I can't with my limiting googling capabilities find out how to not enable > > the sound mixer in pygame. > > > > However, the "glitch" persists even after completely closing the python > > process. > > But maybe I was wrong in assuming that the contention in controlling the > device was the problem; iirc, the way to not enable the sound mixer in > pygame is to not enable it… So if there’s no sound I don’t think that is > the issue. > > It seems Pygame runs a check or something at pygame.init. But setting "dummy" for the environment variable SDL_AUDIODRIVER did the trick. > I thought the glitch was the short high pitched noise in the video at 13 > seconds in, is it observable anywhere else in that clip? > There's that, and the raise in pitch in my voice throughout the rest of the clip. Either way, I have something that works now, so many thanks! Regards, Tarjei _______________________________________________ ffmpeg-user mailing list [email protected] https://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email [email protected] with subject "unsubscribe".
