I would like to get a live monitor of the output of an ffmpeg process (it's actually a capture and compress process).
I believe I could achieve this by adding a streaming output, and then separately starting an ffplay process to display that (I haven't tried this yet, but have got most of the elements working separately at least). However, this network layer (even as local loopback) seems like a small, but undesirable, overhead. Can anyone tell me: a) is my concern entirely unfounded? and b) is it possible to do this more efficiently, presumably in the main ffmpeg process? and c) is there some potential benefit to the local-network-between-two-separate-processes approach that I've not thought of? TIA, Simon _______________________________________________ ffmpeg-user mailing list email@example.com https://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".