Am 12.01.2022 um 19:00 schrieb Paul B Mahol:
On Wed, Jan 12, 2022 at 5:00 PM Michael Koch <[email protected]>
wrote:

Hello,

I have a projector with a 180° fisheye lens in a dome. Things are easy
if the lens is at the center of the dome. Any input format can be
transformed to fisheye output with the v360 filter. But things are
getting complicated when the lens isn't at the dome's center. Let's
assume the dome has 1m radius and the lens is shifted 0.5m to the side.
In this case the +60° point from the input image must be mapped to the
center of the output image (because acos(0.5) = 60°) ).
The center of the input image must be mapped to 63.4° in the output
image (because 90° - atan(0.5) = 63.4°).

The v360 filter has h_offset and v_offset options. There isn't much
documentation for these options, so let's just try out what they do.
I'm using the test pattern from Paul Bourke:
http://www.paulbourke.net/dome/testpattern/1200.png

ffmpeg -i 1200.png -vf v360=fisheye:fisheye:h_offset=0.5 -y out.png

The +60° point from the input image is not mapped to the center of the
output image, that's wrong.
The center of the input image is mapped to +60°, that's also wrong.


Next I did try 0.577 (=tan(30°)) as offset:

ffmpeg -i 1200.png -vf v360=fisheye:fisheye:h_offset=0.577 -y out.png

Now the +60° point from the input image is mapped to the center of the
output image, that's good.
The center of the input image is mapped to about 54.5°, that's wrong.


These results leave me with two questions:
-- Obviously the offset options aren't doing what I was hoping for. What
else are they supposed to do?
-- How can a fisheye image be transformed to an off-center fisheye image?

http://paulbourke.net/panorama/sphere2persp/

I got idea from that one, and I believe its correctly implemented.

ok, I didn't test it with perspective output, may be that works correctly. But in my case for fisheye it doesn't work. Also I would need 3 offset parameters, including one for Z axis offset (if the lens is below the dome's center). I'll try to figure out the mathematics. But it's not so easy.

Michael

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