Karen
I don't exactly swear by the percussion map; I usually swear AT it.
Hee..hee..:-)
Actually I have your first paragraph taken care of. I have set the perc map so that when I hit F# or C# (treble clef entry) I get an X head on G and C (for cymbals and rimshots), whereas if I hit G# I get a circled X head for crash on the G space. Notice that F#, G, and G# all come out on the G space, but it is only the G that is a normal notehead, which I reserve for cues. I also have B as a stemless slash, and Bb as a stemmed slash, so that I can combine standard, slash, and rhythmic notation in the same measure without having to switch tot the Staff Tool, Select Partial Measures, select the passage, hit the S or R, then turn off Select Partial Measures, which always seemed like a kludge to me.
Christopher, this is really smart!! I think I will try some of this....especially for drum parts specifically. Thank you!
As for files from other people, I'm glad you have a method, as that kind of thing always stymies me. Transposition doesn't work in percussion notation, as I'm sure you noticed,
You hit the nail on the head. The transposition thing is important to me a lot of times. Especially with some of the slash and rhythmic notation. For that I will change noteheads to slashes and/or hide stems depending on what I am trying to do within a regular staff. I can then transpose everything if I paste it into different parts both hands of the piano, transposing instruments no matter what clef etc.
so I end up creating a new drum staff, re-entering that drum part, then deleting the old staff. Arghh.
Fool around with some of the explosion/implosion features...these combined with quickeys (or the macro creator of your choice) can be surprisingly fast and easy!
Oh yes, Mac for me. PC for you? Potato; potahto. (and perhaps PAtato for drummers (pat a toe, get it?))
Mac for me too....definitely Potato...:-)
Take care,
-K
Christopher
On Oct 22, 2004, at 5:10 PM, [EMAIL PROTECTED] wrote:
Hi Christopher,
Yes, I did know about this. It's just my personal preference to not use a percussion map. Depending on what I'm working on I may later move things to different lines to make them more readable etc. It bothers me to have to then change the notehead too. I'll often add kicks over time, kicks with horns etc. on the top line where I may usually have a cymbal (x's). I can be more flexible with which layers things show up in too. Again, just personal preference.
My other problem is that I get files from other people and their drum parts come in set up differently. Rather than try and create a perc. map each time. I can just "blow everything apart" clean it up, apply any notehead move all the notes to one line (this is particularly handy with snare parts where rim shots come in on a different line and I want all snare notes on the same line...I'll then use x noteheads for rim shots and regular note heads everywhere else) assign layer and put it back together. I have everything "quickeyed" so that makes it easier too.
But I have friends that swear by the percussion map....:-) Hmmm...mac or pc?
-K
On Oct 22, 2004, at 1:22 AM, [EMAIL PROTECTED] wrote:
Implode music is also sometimes handy if you need to merge two separate parts back onto one staff in the same layer. I sometimes split everything out on to it's own staff using explode parts to quickly change noteheads for say the high-hat and cymbal parts to "x"'s Then I use implode music to put the high hat, cymbals and snare back together in the same layer on the same staff. Finale will sort it out so that everything is clean as far as the stems go.
Karen,
Do you know that you can set the Percussion Map so that all incidences of the same note will automatically appear as X heads (or any other shape you want) AND appear on the line or space you want? This is quite a bit quicker than separating, changing, and merging, especially when we are talking about an entire drum part.
Christopher
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