On Sep 17, 2005, at 2:04 PM, [EMAIL PROTECTED] wrote:

I don't see any way around percussion maps, except for GM
synthesizers, where the map is defined. For non-GM synthesizers,
you'd always need to set up a map for Finale.

I accept all that as a fait accompli--but I don't accept that I should have to physically deal with the maps myself, any more than I have to manipulate Enigma code in order to do note entry.

Well, I think your gripe is with the people who defined the way
percussion works in General MIDI.

I have that gripe *too.* But even if you accept as a given that unpitched percussion should all be thrown into one channel, the concept has been very poorly realized: gunshot, but no tam-tam? What were they thinking? And aside from *that*, it is a fact that almost every percussion instrument is built at a variety of different pitch levels, which composers can and do exploit. At a minimum, therefore, midi users ought to be given the option of taking any individual percussion sound and applying it to a channel of its own where multiple pitch levels can be obtained.

The existing midi percussion structure simply does not meet professional standards, and will at some point have to be drastically reformed if it is ever to become anything more than a toy.

Andrew Stiller
Kallisti Music Press
http://home.netcom.com/~kallisti/

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