On 6 Jan 2006 at 20:08, Christopher Smith wrote:

> On Jan 6, 2006, at 6:59 PM, Owain Sutton wrote:

[]

> > If your comment was intended to say "there's a limit to how
> > intuitive an interface such as that of Finale can be", then that's a
> > different matter.
> 
> I honestly don't see the difference. Finale is one of the most
> powerful notation programs on the planet, and its interface reflects
> that. Balancing off getting things right without our input against
> giving us the power to change things is VERY complex! Sibelius maybe
> takes things out of our hands a bit more in return for a simpler
> interface (which I don't think I could live with as easily) while
> Score, by all reports, let you do almost ANYTHING while doing almost
> nothing for you, and was beastly difficult to learn and use.

That's not what Score users used to tell me -- they said it was tough 
to LEARN but very easy to USE.

> To use an example I gave in the original post - what is the most
> "intuitive" keystroke for toggling between Page and Scroll View? To
> answer my own question, there is none. That is one of the limits one
> comes up against rather quickly.

Not everything is intuitive -- keystroke definitions would be one of 
those that I don't think should ever be discussed under that rubric.

Indeed, there's almost nothing that is intuitive about using a 
computer program, unless you've already built of a store of 
expectations about the way things work in computer programs. There's 
nothing intuitive about pointing and clicking (if you've ever trained 
someone in using a mouse who's never done it before, you've been 
shown that fairly clearly), but it *feels* intuitive because we've 
become accustomed to it.

So, defining "intuitive" is very complex. I think it's useful to use 
the term, even though it almost always depends on some degree of 
prior knowledge, because users of Finale will, of necessity, have a 
certain type of prior knowledge -- of MUSIC. And musical ideas ought 
to be translated as closely as possible into programmatic analogs in 
the design of the user interface.

> Or my other example - Staff tool, Smart Shape tool and Speedy Entry -
> all start with S, so which one gets assigned to the S key? Whoops!
> That key is not available. Neither are the second letters. Maybe a
> bigger keyboard...
> 
> Limits. Not much to do about some of them. They aren't brick walls
> (which I think was your point) but there are diminishing returns.

Keystroke definition is purely arbitrary.

But how you organize your software program can be more or less 
"musical" -- your menus and your dialog boxes should be designed, as 
much as possible (and there's a limit it to how far this can go) 
around the *musical* concepts and processes involved.

-- 
David W. Fenton                    http://dfenton.com
David Fenton Associates       http://dfenton.com/DFA/

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