Darcy James Argue wrote, in part:

Plus, as responses to this thread have tended to suggest, creating functional "fp" expressions in Finale is quite the chore.

and I would have to respectfully disagree. There are several steps, but once the process is understood, it is really not all that difficult. The real chores for me were determining what controller to use to acheive the effect I want, initially figuring out how to lay things out in the shape dialogs correctly, and determining exactly how the "time scale" and level scales operated. Once I knew that, I can actually create a playback shape in a fraction of the time it takes to describe how to do it.

It keeps getting pushed down on my list of things to do, but one of the things I mean to do in the near future is to define an executable shape to reflect a baroque trill more correctly. These will wind up in shape libraries to be imported as needed. Frankly the real reason these have been chores, is because the Finale documentation is at the usual level of clarity and completeness.
ns
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