David W. Fenton wrote:
I cannot find any such method. In any event, the best synthesizer on my system is my soundcard, and iTunes can't capture its output, so I can't use iTunes for this purpose.
Lets see, a quick Google search of "midi to wav" ended up with with a ton of results.
Well, then lets call the synthesizer on my soundcard a sample player, one that is hard-wired to the samples in that soundcard's ROM.
It's not in the same class as a Sample player. It's like saying your 64 VW bug is a race car.
If the soundfont was produced from samples, it *is* the same thing.

The technical differences don't matter to me because the issue for me is offloading the processing to a dedicated card rather than bogging down the system's CPU and RAM with the same processing.
But you are missing the point. A soundfont has a sample, but then it uses that to synthesize. It's different that what GPO does. Did you READ the article? A sample player does not do this.
Which is what a sample player does. But it is cheaper to dedicate a
separate computer to doing playback. Cause, basically, you are trying
to load as much stuff in memory and/or access it from a disk to allow
for seamless playback. I don't see how a card is going to help with
that, as it's really a memory/cpu thing. Unless you are proposing some
sort of card that holds its own storage medium, and processor to allow
you to upload and store all the samples.

Oh, puh-leaze. For years Creative has sold $100 soundcards that do exactly this.
Again, you have it wrong. Creative doesn't do anything like that. They are not producing a Sample player. If you equate Soundfont=Sample Player then, yeah, sure. But they are two separate things.
For me, since I work with this stuff for a living, I dedicated a whole
computer to do it. I can easily run 30+ instruments on my Pentium 4
machine, and they sound great.

Well, I *don't* do it for a living. A $100 hardware device that could load and play samples would be much better for my needs.

Which was my whole point all along, that I think it's a mistake that the industry has moved away from that model.
And we come to the issue again, since you DON'T know what you are talking about, how can you say the things you do?

The industry has moved the way it has because it simply does not make sense to have a card that would do what you think a $100 Creative card does. To be a SAMPLE player, you'd need a card that has it's own RAM, storage for gigabytes of samples, and a CPU to handle it. It is just simpler, faster, and cheaper to have a dedicated PC for that.

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