On 25 Jun 2007 at 18:31, Mark D Lew wrote: > On Jun 23, 2007, at 2:09 PM, Randolph Peters wrote: > > > Dynamics and balance are the biggest pitfall. The dynamic you put > > in the score to make it sound right is often NOT the dynamic you > > need in a real situation. This is a complex issue -- > > An interesting thought. If the goal of "human playback" is for > markings to be read more like real players would read them, perhaps > they could improve it with an algorithm that causes certain dynamics > to be ignored entirely....
This subject is one of the motivators for my proposal for "sub- classing" objects in Finale. You'd have a base forte mark, but for any particular occurrence of it you could override any of the base properties. Concurrent with that you could create, say, an expression definition that was chained from another expression definition, such that all items in the secondary expression that were the same as the base expression would inherit the base properties. That would mean that if you changed the font of first forte mark, all forte marks based on it would inherit the same font change. This kind of thing would vastly reduce the management of large lists of expressions, especially for things like articulations where you need to define different ones for different circumstances. -- David W. Fenton http://dfenton.com David Fenton Associates http://dfenton.com/DFA/ _______________________________________________ Finale mailing list [email protected] http://lists.shsu.edu/mailman/listinfo/finale
