Top-posting on this one! Thanks for the advice on how to trigger the change. I can do that. (I also tried assigning them to layers, but the expressions only work with one channel.)
Yes, I use all Garritan, except the percussion, which I can't figure out how to configure -- at all. Just plain not at all. I have 17-32 set up for SmartMusic SoftSynth just for the percussion channel. (The old Cakewalk/Sonar percussion maps were great. One side had the line, the other side had the instrument. Drag a "rubber band", connect, done.) Thanks again! Dennis On Sun, July 25, 2010 12:33 pm, Darcy James Argue wrote: > The GM SmartMusic SoftSynth sounds that come with Finale aren't range-limited, > so low notes using the GM "clarinet" usually sound close enough to a bass > clarinet for GM purposes (certainly more like a bass clarinet than the > SmartMusic SoftSynth "violin" sounds like an actual violin). > > Regardless, you can't mix and match SmartMusic SoftSynth instruments and > Garritan sounds in the same 16-channel bank. You can, however, specify (for > example) SmartMusic SoftSynth for Bank 1 (Channels 1-16), and Garritan > Instruments for Finale for Bank 2 (Channels 17-32). > > The way to get the player to switch instruments is to include a *channel > change* expression (*not* a patch change). So if, e.g., GM clarinet is Channel > 1 and Garritan bass clarinet is Channel 17 (i.e., the first slot in Bank 2), > then you would configure your "to B.Cl." expression to trigger a change to > Channel 17. > > I should add that IMO mixing Garritan and SmartMusic SoftSynth instruments is > a terrible idea (they do not blend well) and you are best to choose either > all-Garrtian or all-SmartMusic SoftSynth whenever practical. _______________________________________________ Finale mailing list [email protected] http://lists.shsu.edu/mailman/listinfo/finale
