Top-posting on this one!

Thanks for the advice on how to trigger the change. I can do that. (I also
tried assigning them to layers, but the expressions only work with one
channel.)

Yes, I use all Garritan, except the percussion, which I can't figure out how
to configure -- at all. Just plain not at all. I have 17-32 set up for
SmartMusic SoftSynth just for the percussion channel. (The old Cakewalk/Sonar
percussion maps were great. One side had the line, the other side had the
instrument. Drag a "rubber band", connect, done.)

Thanks again!

Dennis


On Sun, July 25, 2010 12:33 pm, Darcy James Argue wrote:
> The GM SmartMusic SoftSynth sounds that come with Finale aren't range-limited,
> so low notes using the GM "clarinet" usually sound close enough to a bass
> clarinet for GM purposes (certainly more like a bass clarinet than the
> SmartMusic SoftSynth "violin" sounds like an actual violin).
>
> Regardless, you can't mix and match SmartMusic SoftSynth instruments and
> Garritan sounds in the same 16-channel bank. You can, however, specify (for
> example) SmartMusic SoftSynth for Bank 1 (Channels 1-16), and Garritan
> Instruments for Finale for Bank 2 (Channels 17-32).
>
> The way to get the player to switch instruments is to include a *channel
> change* expression (*not* a patch change). So if, e.g., GM clarinet is Channel
> 1 and Garritan bass clarinet is Channel 17 (i.e., the first slot in Bank 2),
> then you would configure your "to B.Cl." expression to trigger a change to
> Channel 17.
>
> I should add that IMO mixing Garritan and SmartMusic SoftSynth instruments is
> a terrible idea (they do not blend well) and you are best to choose either
> all-Garrtian or all-SmartMusic SoftSynth whenever practical.



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