Update of /cvsroot/fink/dists/10.7/stable/main/finkinfo/sound In directory sfp-cvs-1.v30.ch3.sourceforge.com:/tmp/cvs-serv5931
Added Files: libgme0-shlibs.info Log Message: new pkg libgme 0.6.0 --- NEW FILE: libgme0-shlibs.info --- Package: libgme0-shlibs Version: 0.6.0 Revision: 1 Description: Game music file emulation/playback library License: LGPL Maintainer: Hanspeter Niederstrasser <nie...@users.sourceforge.net> BuildDepends: << cmake, fink (>= 0.34), fink-package-precedence << Source: http://game-music-emu.googlecode.com/files/game-music-emu-%v.tar.bz2 Source-MD5: b98fafb737bc889dc65e7a8b94bd1bf5 Source-Checksum: SHA1(53f9af30dc1c8110135207c9ca35c1fa6716ddcf) GCC: 4.0 CompileScript: << cmake \ -DCMAKE_BUILD_TYPE:STRING=Release \ -DCMAKE_VERBOSE_MAKEFILE=ON \ -DCMAKE_INSTALL_PREFIX:PATH=%p \ -DCMAKE_INSTALL_NAME_DIR=%p/lib \ -DCMAKE_CXX_FLAGS:STRING=-MD \ . make fink-package-precedence --depfile-ext='\.d' --prohibit-bdep=libgme0-dev . << InstallScript: make install DESTDIR=%d DocFiles: changes.txt design.txt gme.txt license.txt readme.txt test.nsf Shlibs: << %p/lib/libgme.0.dylib 0.0.0 %n (>= 0.6.0-1) << SplitOff: << Package: libgme0-dev Description: Game music file library (dev pkg) Files: << include lib/pkgconfig lib/libgme.dylib << Depends: %N (= %v-%r) BuildDependsOnly: true DocFiles: changes.txt design.txt gme.txt license.txt readme.txt << Homepage: http://code.google.com/p/game-music-emu/ DescDetail: << A collection of video game music file emulators that support the following formats and systems: AY ZX Spectrum/Amstrad CPC GBS Nintendo Game Boy GYM Sega Genesis/Mega Drive HES NEC TurboGrafx-16/PC Engine KSS MSX Home Computer/other Z80 systems (doesn't support FM sound) NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) SAP Atari systems using POKEY sound chip SPC Super Nintendo/Super Famicom VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro << DescPackaging: << Detects SDL during configure, but that is only used to build the player demo We don't build it, so don't need SDL. A test file is located at %p/share/doc/%n/test.nsf << ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Fink-commits mailing list Fink-commits@lists.sourceforge.net http://news.gmane.org/gmane.os.apple.fink.cvs