Update of /cvsroot/fink/dists/10.7/stable/main/finkinfo/sound
In directory sfp-cvs-1.v30.ch3.sourceforge.com:/tmp/cvs-serv5931

Added Files:
        libgme0-shlibs.info 
Log Message:
new pkg libgme 0.6.0

--- NEW FILE: libgme0-shlibs.info ---
Package: libgme0-shlibs
Version: 0.6.0
Revision: 1
Description: Game music file emulation/playback library
License: LGPL
Maintainer: Hanspeter Niederstrasser <nie...@users.sourceforge.net>
BuildDepends: <<
        cmake,
        fink (>= 0.34),
        fink-package-precedence
<<
Source: http://game-music-emu.googlecode.com/files/game-music-emu-%v.tar.bz2
Source-MD5: b98fafb737bc889dc65e7a8b94bd1bf5
Source-Checksum: SHA1(53f9af30dc1c8110135207c9ca35c1fa6716ddcf)
GCC: 4.0
CompileScript: <<
        cmake \
                -DCMAKE_BUILD_TYPE:STRING=Release \
                -DCMAKE_VERBOSE_MAKEFILE=ON \           
                -DCMAKE_INSTALL_PREFIX:PATH=%p \
                -DCMAKE_INSTALL_NAME_DIR=%p/lib \
                -DCMAKE_CXX_FLAGS:STRING=-MD \
        .
        make
        fink-package-precedence --depfile-ext='\.d' --prohibit-bdep=libgme0-dev 
.
<<
InstallScript: make install DESTDIR=%d
DocFiles: changes.txt design.txt gme.txt license.txt readme.txt test.nsf
Shlibs: <<
        %p/lib/libgme.0.dylib 0.0.0 %n (>= 0.6.0-1)
<<
SplitOff: <<
        Package: libgme0-dev
        Description: Game music file library (dev pkg)
        Files: <<
                include
                lib/pkgconfig
                lib/libgme.dylib
        <<
        Depends: %N (= %v-%r)
        BuildDependsOnly: true
        DocFiles: changes.txt design.txt gme.txt license.txt readme.txt
<<
Homepage: http://code.google.com/p/game-music-emu/
DescDetail: <<
A collection of video game music file emulators that support the 
following formats and systems:

AY              ZX Spectrum/Amstrad CPC
GBS             Nintendo Game Boy
GYM     Sega Genesis/Mega Drive
HES     NEC TurboGrafx-16/PC Engine
KSS     MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE        Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP     Atari systems using POKEY sound chip
SPC     Super Nintendo/Super Famicom
VGM/VGZ         Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
<<
DescPackaging: <<
        Detects SDL during configure, but that is only used to build the player 
demo
        We don't build it, so don't need SDL.
        
        A test file is located at %p/share/doc/%n/test.nsf
<<


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