Update of /cvsroot/fink/dists/10.4/unstable/main/finkinfo/games
In directory
fdv4jf1.ch3.sourceforge.com:/tmp/cvs-serv6054/unstable/main/finkinfo/games
Added Files:
icbm3d.info
Log Message:
new package
--- NEW FILE: icbm3d.info ---
Package: icbm3d
Version: 0.4
Revision: 2
Source: ftp://ftp.billsgames.com/unix/x/%n/%n.%v.tar.gz
Source-MD5: d4316b1c2c4aabad2c2c80f16f00a9e0
Depends: x11, x11-shlibs
BuildDepends: x11-dev
SourceDirectory: %n
PatchScript: perl -pi -e 's,-O2,-Os,;s,[EMAIL PROTECTED])\",,;s,- cp icbm3d
\$\(INSTALLROOT\)/icbm3d,,' makefile
CompileScript: make PREFIX=/usr/X11R6
InstallScript: <<
mkdir -p %i/bin
cp -p icbm3d %i/bin/
<<
DocFiles: README.txt:README
License: GPL
Homepage: http://www.newbreedsoftware.com/icbm3d
Maintainer: Jack Fink <[EMAIL PROTECTED]>
Description: "Inter-Continental Ballistic Missiles, 3D" - 3D game of defense
DescDetail: <<
Like the original "Missile Command" and its clones, this game
places you in control of Anti-ICBM weapons which you use to
destroy an onslaught of missiles (and other nasties) which are
dropping onto your nation.
The game ends when your cities have all been destroyed. You
only gain replacement cities by achieving certain score
thresholds during each attack (level).
The main difference between this game and Missile Command is
that ICBM3D, as the name suggests, provides a 3D perspective.
You take advantage of X-Window's 3-button mouse to control your
firing sight ("cross-hair") in 3-dimensions, and change your
viewpoint.
<<
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