Does anyone have an insight on why the hack being used for freeglut
fails when applied to the molmol package? Specifically, if you change the
line...

+         -lSM -lICE -lm -lc -lGLU -lGL -lGLw -lmx

in the molmol.patch file to...

+         -lSM -lICE -lm -lc -lGLU 
-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
  -lGLw -lmx

...the build still fails. The failure occurs now as...

Undefined symbols:
  "_glFogfv", referenced from:
      _SgOGLSetColor in libsg.a(OGLColor.o)
  "_glFlush", referenced from:
      _SgOGLFlushFrame in libsg.a(OGLView.o)
  "_glLineStipple", referenced from:
      _SgOGLSetLineStyle in libsg.a(OGLLine.o)
  "_glGetIntegerv", referenced from:
      _SgOGLClear in libsg.a(OGLClear.o)

...on the final linkage of the molmol program. I don't see why this should 
be failing and wonder if we are tickling a totally different bug in Xcode 3.0 
here.
Thanks in advance for any comments.
         Jack


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