Does anyone have an insight on why the hack being used for freeglut fails when applied to the molmol package? Specifically, if you change the line...
+ -lSM -lICE -lm -lc -lGLU -lGL -lGLw -lmx in the molmol.patch file to... + -lSM -lICE -lm -lc -lGLU -Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib -lGLw -lmx ...the build still fails. The failure occurs now as... Undefined symbols: "_glFogfv", referenced from: _SgOGLSetColor in libsg.a(OGLColor.o) "_glFlush", referenced from: _SgOGLFlushFrame in libsg.a(OGLView.o) "_glLineStipple", referenced from: _SgOGLSetLineStyle in libsg.a(OGLLine.o) "_glGetIntegerv", referenced from: _SgOGLClear in libsg.a(OGLClear.o) ...on the final linkage of the molmol program. I don't see why this should be failing and wonder if we are tickling a totally different bug in Xcode 3.0 here. Thanks in advance for any comments. Jack ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Fink-devel mailing list Fink-devel@lists.sourceforge.net http://news.gmane.org/gmane.os.apple.fink.devel