Ok, when I installed Apple's X11 I was in the process of installing
qt3, which I postponed until after receiving the new xfree86 dealie
from Apple. I'm pretty sure that I bork'd OpenGL. When I try to
install qt3 (through fink), it chokes on the linking stage. It has
several pages worth of unresolved symbols. Most of which refer to
OpenGL commands. The few unresolved symbols which aren't directly from
OpenGL, are from CGL (Carbon GL?), and xp (which I'm unfamiliar with).
I tried reinstalling X11 a few times, since I think it comes with
OpenGL, but it hasn't seemed to help. I noticed that one or two other
programs I've tried to build against X11's GL seem to have the same
unresolved symbol issue.
What am I missing/doing wrong?
-------------------------------------------------------
This SF.NET email is sponsored by: Thawte.com - A 128-bit supercerts will
allow you to extend the highest allowed 128 bit encryption to all your
clients even if they use browsers that are limited to 40 bit encryption.
Get a guide here:http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0030en
_______________________________________________
Fink-users mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/fink-users
- Re: [Fink-users] Apple's X11 and OpenGL wcc2987
- Re: [Fink-users] Apple's X11 and OpenGL Martin Costabel
- Re: [Fink-users] Apple's X11 and OpenGL Philip M�tteli
- Re: [Fink-users] Apple's X11 and OpenGL Martin Costabel
